Knuston farm is a map more or less based on real life, its an area of chosen land from right out of my back door and some where I know like the back of my hand. The main farm in real life is actually called Knuston High Farm and is an old farming business that has been going for a long long time, there business is pretty much arable farming and even though they have there own land they also do a lot of contracting around large parts of Northamptonshire. I have kept the map layout as real as possible with all fields being in the correct position by making a map tattoo from a scale 2km by 2km print screen of that area, I have also used a modified version of the DEM for this map. Keeping with real life the map is mostly geared up for arable farming which is obvious from the layout though there is some grass to be cut as well. New to the extended version is the railway line, as I have only added in the goods line the fields the other side are made up though kept the similar pattern and theme and have some what kept the layout realistic.
How have I done my map and why
After starting various other map projects and failing to complete them for various reasons I decided to ask myself questions over map making, I worked out what I wanted in a map and for what the map would be used for. I did not buy a forestry game so I have not added anything for forestry, even though I have been very careful when making my map in terms of performance and trying to make everything as tidy as possible I still prefer detail and I like my maps to look very pretty. I cant stress enough this map is quite intensive on most computers including my own, I wont change this and its just my style and maybe its a shame Giants didn’t make better gaming engines that would allow such detail.
Need to know
This map and as always has been aimed at creating luscious scenery full of greenery just like in life, so the use of trees, bushes and hedges is very high and in fact there is near on or about 4500 trees in this map, so please understand that a decent computer medium to high spec will be needed to play on higher settings. Now with addition of now land those tree figures are likely to be another third higher.
Multi terrain and hire mod tutorial implemented
Few natural sounds added
All foliage is altered in shape and size as well as textures changed
Cows, sheep and chickens implemented
Chopped straw mod added, original swathes have also been altered to look more tidy and fuller
Yard cluttered with tools, objects and decals
All gates open and shut manually
Buyable fields with custom buy signs
Many many fixes that where mentioned from the previous version
Railway line added in place of real life midland mainline railway (goods line)
Vastly extended the land the other side of the railway line
Added a large smart BGA facility within the new land
Added small farm yard within new land (very small only couple of features, more a stop gap)
Made new PDA map that is very different to anything else I have seen (easy to read, clean and smart)
New foliage layers added across the map to brighten everything up (Wild flowers and bushes)
Animated horses added to replace the static ones at edge of map
Animated balloon with sound, fire and lights up on very long spline (so it don’t appear all the time)
Working Class 222 meridian in East Midlands Trains livery as a seven car consist, Speeding past at 93mph with real sounds taken from Train simulator 2015, working horn which comes on for 3 seconds every 50 seconds, at 2100 hours the train automatically lights up (windows, cab and red/yellow lights)
This map has been made soil mod ready for the enthusiast 😛
Cut grass changed for realism
Will my pc run this map
This map will run the best it can, it is fully optimized to how I want to see this map. This map is very detailed with long draw distances, being a scale large arable map it needs the longer draw distances otherwise you would end up with a very blank looking map. Even for myself I don’t get great FPS though I have managed to live with it and it turns out AMD cards are just not as good as Nvidia cards when it comes to FS. For low end PC’s I would imagine that it will be playable on low to medium settings, For medium spec PC’s like mine then medium to high settings will be playable. I have seen on two other PC’s people playing my map with around 100 – 150 FPS with ease on full settings, these were high end Intel systems.
All in all I do expect some people to have trouble playing my map, but you have to remember I make this map for myself to how I want the map to be and that I merely share it because I believe its the right thing to do to keep the game going.
Please don’t re upload this map without my permission, edits are likely to be rejected by myself depending on the severity of change.
Ultimately enjoy the map as I do… Peter.
Various sheds by NI Modding
Some buildings by @Andrei Valentin
Straw chopper mod by Webalizer
Some objects around the yard by VertexDezign
The 10m / 15m Fencing panels and gates should be credited to me, sandgroper
Also the bushes with collisions I have credited as:
Originally uploaded to FSUK by Johan12 for FS11
Original modder: Dennis Busch
Additional editing: Spider100
Optimised for FS13 and added collisions: sandgroper
Original train (ICE) by Schienen/Zug: wohlstandskind/Youfarm-map
Big credit goes out to Decker_MMIV, this guy has helped me sort out a few scripts within the map and has always helped me with any question of issues I have had. As well as that he is also the maker of Soil mod.
If there are objects on the map that are not credited please drop me a PM as this isn’t deliberate and would always credit peoples work.